![]() ![]() With a light source option of creating “foggy“ visible light and some built-in noise functions you can create thin, non-shadow casting clouds or fields of fog in a breeze. The most simple and straightforward approach to creating basic atmospheric effects is using the built-in light sources of Cinema 4D as actual clouds or fields of fog. Thin Clouds and Fog - Visible Volumetric Lights with Built-in Noises Part 1: The Magic of Visible Lights will cover creating clouds, fog and nebulae and Part 2: Erupting Plasma and Sliced Clouds will address solar flares and puffy clouds. Due to their complexity, we will deal with them in two parts. In addition to those mentioned, there are other techniques that are more straightforward, but which you might not think of initially: using only onboard tools rather than the approaches mentioned above. Additionally, Cinema 4D still hosts the aging voxel-based PyroCluster* system, a former standard tool for a variety of volumetric effects. Technical approaches for Cinema 4D* normally are done with fluid- or particle-simulations with contemporary third-party plugins such as Turbulence FD* or X-Particles*. Volumetric effects such as clouds, fog, nebulae or fire-like structures are a common task in the daily work of a 3D artist. Furthermore, you’ll enjoy the speed, designed to exploit high-end GPUs and CPUs with even vast simulation data.Creating Clouds, Fog and Nebulae in 3D Digital Art To explain, Jawset built it with an intuitive workflow. In addition, get a physically-based fire shader, Particle Advection, and Multiple Scattering. For example, get unparalleled realism and control with voxel-based gaseous fluid dynamics. TurbulenceFD has all the features that a visual effects artist needs to create organic-looking particles. Generate realistic fluids, vapor, dust, and other particle-based phenomena directly in Cinema 4D Part II | Cinema 4D & TurbulenceFD Tutorial Part I | Cinema 4D & TurbulenceFD Tutorial Roger did a short series of tutorials a few months ago on turning 3D objects into smoke with Cinema 4D and TurbulenceFD. His work is really stylistic and spectacular, to be sure. We’ve featured work from Roger Kilimanjaro, aka Rémi Cabarrou, a Paris-based CG artist, in the past. ![]()
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